class CanOpenerAllCans expands Actor;

#exec MESH IMPORT MESH=CanOpenerAllCans ANIVFILE=MODELS\CanOpenerAllCans_a.3d DATAFILE=MODELS\CanOpenerAllCans_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=CanOpenerAllCans X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=CanOpenerAllCans SEQ=All STARTFRAME=0 NUMFRAMES=1
//#exec MESH SEQUENCE MESH=CanOpenerAllCans SEQ=??? STARTFRAME=0 NUMFRAMES=1

#exec MESHMAP NEW MESHMAP=CanOpenerAllCans MESH=CanOpenerAllCans
#exec MESHMAP SCALE MESHMAP=CanOpenerAllCans X=0.1 Y=0.1 Z=0.2

#exec TEXTURE IMPORT NAME=Jtex1 FILE=texture1.pcx GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=Jtex1 FILE=texture1.pcx GROUP=Skins PALETTE=Jtex1
#exec MESHMAP SETTEXTURE MESHMAP=CanOpenerAllCans NUM=1 TEXTURE=Jtex1

#exec TEXTURE IMPORT NAME=Jtex2 FILE=texture2.pcx GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=Jtex2 FILE=texture2.pcx GROUP=Skins PALETTE=Jtex2
#exec MESHMAP SETTEXTURE MESHMAP=CanOpenerAllCans NUM=2 TEXTURE=Jtex2

defaultproperties
{
    DrawType=DT_Mesh
    Mesh=CanOpenerAllCans
}
